A Hello, world! Application

Creating a hello world application is very simple.

Creating a Package Root

To start, create a new directory for your project. This will be known as the package root, and the entirety of our project will be placed in this directory. The name and location of this directory is not important, but the contents therein will be significant.

Note

The term package root is further described in the Packages and Layout page.

From here on, this created directory will simply be noted as <root>. In the examples, this will refer to the directory package root directory we have created.

Creating the First Source Root

Within the package root, we create our first source root. Since we are intending to compile files, we need to use the name that dds has designated to be the source root that may contain compilable source files: src/:

mkdir src

You should now have a single item in the package root, at <root>/src/. This is the directory from which dds will search for source files.

Creating an Application Entrypoint

To add a source file to our project, we simply create a file within a source root with the appropriate file extension. Our source root is <root>/src/, so we’ll place a source file in there. In addition, because we want to create an application we need to designate that the source file provides an application entry point, i.e. a main() function. To do this, we simply prepend .main to the file extension. Create a file:

> <root>/src/hello-world.main.cpp

and open it in your editor of choice. We’ll add the classic C++ hello, world program:

<root>/src/hello-world.main.cpp
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#include <iostream>

int main() {
  std::cout << "Hello, world!\n";
}

Building Hello, World

Now comes the fun part. It is time to actually compile the application!

Important

If you intend to compile with Visual C++, the build must be executed from within a Visual Studio or Visual C++ development command prompt. These program shortcuts should be made available with any standard installation of the Visual C++ toolchain.

dds will not automatically load the Visual C++ environment.

To build the program, we must provide dds with information about our program toolchain. dds comes with a few “built in” toolchain options that can be used out-of-the-box, and they’ll be suitable for our purposes.

  • If you are compiling with GCC, the toolchain name is :gcc

  • If you are compiling with Clang, the toolchain name is :clang

  • If you are compiling with Visual C++, the toolchain name is :msvc

Note

The leading colon : is important: This tells dds to use its built-in toolchain information rather than looking for a toolchain file of that name.

To execute the build, run the dds build command as in the following example, providing the appropriate toolchain name in place of <toolchain>:

> dds build -t <toolchain>

For example, if you are using gcc, you would run the command as:

> dds build -t :gcc

If all successful, dds will emit information about the compile and link process, and then exit without error.

By default, build results will be placed in a subdirectory of the package root named _build. Within this directory, you will find the generated executable named hello-world (with a .exe suffix if on Windows).

We should now be able to run this executable and see our Hello, world!:

> ./_build/hello-world
Hello, world!

More Sources

Modularizing our program is good, right? Let’s do that.

Add a Header

Create a new subdirectory of src, and we’ll call it hello:

> mkdir src/hello

Within this directory, create a strings.hpp. Edit the content in your editor of choice:

<root>/src/hello/strings.hpp
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#ifndef HELLO_STRINGS_HPP_INCLUDED
#define HELLO_STRINGS_HPP_INCLUDED

#include <string>

namespace hello {

std::string get_greeting();

}

#endif

Change our main()

Modify the content of <root>/src/hello-world.main.cpp to include our new header and to use our get_greeting() function:

<root>/src/hello-world.main.cpp
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#include <hello/strings.hpp>

#include <iostream>

int main() {
  std::cout << hello::get_greeting() << '\n';
}

Compiling Again, and Linking…?

If you run the dds build command again, you will now see an error:

[12:55:25] [info ] [dds-hello] Link: hello-world
[12:55:25] [info ] [dds-hello] Link: hello-world                    -     57ms
[12:55:25] [error] Failed to link executable '<root>/_build/hello-world'.
...
<additional lines follow>

The problem, of course, is that we’ve declared get_greeting to exist, but be haven’t defined it.

Adding Another Compiled Source

We’ll add another compilable source file to our project. In the same directory as strings.hpp, add strings.cpp:

<root>/src/hello/strings.cpp
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#include <hello/strings.hpp>

std::string hello::get_greeting() {
  return "Hello, world!";
}

Compiling and Linking!

Run the dds build command again, and you’ll find that the application successfully compiles and links!

If you’ve used other build systems, you may have noticed a missing step: We never told dds about our new source file. Actually, we never told dds about any of our source files. We never even told it the name of the executable to generate. What gives?

It turns out, we did tell dds all of this information by simply placing the files on the filesystem with the appropriate file paths. The name of the executable, hello-world, was inferred by stripping the trailing .main from the stem of the filename which defined the entry point.

Cleaning Up

There’s one final formality that should be taken care of before proceeding: Creating a package manifest file.

dds will work happily with packages that do not declare themselves, as long as the filesystem structure is sufficient. However: To use features covered in later tutorials, we’ll need a simple package.json5 file to declare information about are package. This file should be placed directly in the package root:

<root>/package.json5
{
    name: 'hello-dds',
    version: '0.1.0',
    namespace: 'tutorial',
}

Note

The namespace option will be discussed later.

Rebuilding the project will show no difference at the moment.

See also

Creating a single application executable is fine and all, but what if we want to create libraries? See the next page: A Hello, World Library